We present a pilot study evaluating three different game input methods offered by the Steam Controller: a thumb-based touchpad, thumbstick, and gyrosensor. In a Fitts' law pointing experiment, we compared these three input methods to the mouse, a commonly used baseline condition. The mouse had the best throughput at 4.73 bps, followed by the touchpad at 2.98 bps, then the gyrosensor at 2.85 bps, and finally the thumbstick at 2.39 bps. This indicates that the touchpad and gyrosensor are good alternatives to the traditional thumbstick, despite prevalence of the thumbstick on modern game controllers.

Additional Metadata
Keywords Fitts' law, Game controller evaluation
Persistent URL dx.doi.org/10.1145/3027063.3053213
Conference 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Citation
Ramcharitar, A. (Adrian), & Teather, R. (2017). A Fitts' law evaluation of video game controllers: Thumbstick, touchpad and gyrosensor. In Conference on Human Factors in Computing Systems - Proceedings (pp. 2860–2866). doi:10.1145/3027063.3053213