We present a study comparing selection performance between three eye/head interaction techniques using the recently released FOVE head-mounted display (HMD). The FOVE offers an integrated eye tracker, which we use as an alternative to potentially fatiguing and uncomfortable head-based selection used with other commercial devices. Our experiment was modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths in a custom virtual environment. We compared eye-based selection, and head-based selection (i.e., gaze direction) in isolation, and a third condition which used both eye-tracking and head-tracking at once. Results indicate that eye-only selection offered the worst performance in terms of error rate, selection times, and throughput. Head-only selection offered significantly better performance.

Additional Metadata
Keywords Eye-tracking, Fitt’s law, Head-mounted display, ISO 9241-9, Selection performance
Persistent URL dx.doi.org/10.1145/3131277.3132182
Conference 5th ACM Symposium on Spatial User Interaction, SUI 2017
Citation
Qian, Y. (YuanYuan), & Teather, R. (2017). The eyes don’t have it: An empirical comparison of head-based and eye-based selection in virtual reality. In SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction (pp. 91–98). doi:10.1145/3131277.3132182