This demo presents a VR system for comparing eye and head-based selection performance using the recently released FOVE. The system presents a virtual environment modelled after the ISO 9241-9 reciprocal selection task, with targets presented at varying depths. We have used the system to compare eye-based selection, and head-based selection (i.e., gaze direction) in isolation, and a third condition which used both eye-tracking and head-tracking at once.

Additional Metadata
Persistent URL dx.doi.org/10.1145/3131277.3134365
Conference 5th ACM Symposium on Spatial User Interaction, SUI 2017
Citation
Qian, Y. (YuanYuan), & Teather, R. (2017). Head vs. Eye-based selection in virtual reality. In SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction. doi:10.1145/3131277.3134365