First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try to maximize their performance through using a better input device. Numerous previous studies have analyzed different game controllers (see e.g., [1]). Tracked input devices such as the Hydra offer some advantages over desktop input devices in VR FPS games. We thus hypothesize that VR controllers will offer substantially better performance than both the mouse and gamepad in first-person shooter targeting, due to the improved naturalness of control. Our study compared 3D selection performance between the mouse, 3D tracker, and game controller in a head-mounted display VR context.

Additional Metadata
Persistent URL dx.doi.org/10.1145/3131277.3134361
Conference 5th ACM Symposium on Spatial User Interaction, SUI 2017
Citation
Farmani, Y. (Yasin), & Teather, R. (2017). Player performance with different input devices in virtual reality first-person shooter games. In SUI 2017 - Proceedings of the 2017 Symposium on Spatial User Interaction. doi:10.1145/3131277.3134361