3D character modeling, a vital part in film and video game production, is a process that starts by blocking out the basic geometry of a character, which is then transformed into a detailed mesh. This process can be a long and daunting task to novice modelers. To facilitate this process, we developed a sketch-based modeling system that constructs the basic 3D geometry of a human character based on a single front-view sketch and minimal user interaction. The objective of this system is to help novice 3D artists by automating the initial phase of the modeling process with an intuitive user interface, and to construct a mesh that conforms to common modeling techniques. We conducted a user study to evaluate the system's user interface and produced mesh. Results show that our interface is intuitive, easy to use and produces accurate meshes that can facilitate the modeling process. Moreover, the processing time of our system is faster than the average time it takes artists to manually construct a similar mesh.

Additional Metadata
Keywords 3D geometry, Sketch-based modeling, Topology
Conference 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018
Citation
Bakerman, S. (Shaikah), Ansara, R, & Joslin, C. (2018). Creating 3D human character mesh prototypes from a single front-view sketch. In VISIGRAPP 2018 - Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (pp. 248–255).