2017 marks Canada's 150th birthday which brought an estimated one million visitors to Ottawa - Canada's capital and to the parliament buildings. Carleton Immersive Media Studio (CIMS), in partnership with Public Services and Procurement Canada (PSPC), saw this as an opportunity to leverage digital assets already created by CIMS for the ongoing rehabilitation project of the parliament buildings. The result is the VR Kiosk: converted from an old shipping container with five walk up virtual reality (VR) stations that each contain five VR experiences to view. From May to September 2017, the VR Kiosk operated in front of the Capital Information Kiosk across the street from Parliament Hill in Ottawa, Canada. Each experience is designed to enhance the physical tour of Parliament Hill and help disseminate the upcoming rehabilitation project of the Centre Block of Parliament. CIMS developed the content of the VR experiences by creating 360 panoramas and utilizing the point clouds and building information model (BIM) completed for the preparation of the upcoming construction that will close the iconic building for a decade beginning in 2018. In order for the experiences to be accessible to a large demographic of visitors with varied technical skills, CIMS chose to create observant passive VR experiences in the form of 360 degree panoramic videos. The choice of an observant passive VR experience was made to meet the goals of accessibility, a pleasurable experience, and ease speed of operation. This paper will discuss what the VR Kiosk is, why the choice for an observant passive VR experience was made, and how the content was received.

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23rd International Conference on Virtual Systems and Multimedia, VSMM 2017
Carleton Immersive Media Studio

Graham, K. (K.), Dhanda, A. (A.), Tousant, K. (K.), Weigert, A. (A.), & Fai, S. (2018). The VR Kiosk: How observant passive VR storytelling enhanced the physical tour of parliament hill and disseminated the rehabilitation project. In Proceedings of the 2017 23rd International Conference on Virtual Systems and Multimedia, VSMM 2017 (pp. 1–7). doi:10.1109/VSMM.2017.8346293