Cybersickness, a syndrome resulting from exposure to virtual reality displays, raises ethical and liability issues. We have found that, contrary to the majority of previous reports in the literature, cybersickness can be induced by desktop virtual real-ity. Moreover, our findings suggest that some individuals susceptible to cybersickness can be screened out on the basis of their self-reported susceptibility to motion sickness.

Additional Metadata
Keywords Cybersickness, Desktop, Ethics, H.1.2 [models and principles]: User/machine systems - Human factors, experimentation, I.3.7 [computer graphics]: Three-dimensional graphics and realism - Virtual reality, experimentation, K.4.1 [computers and society]: Public policy issues - Ethics, human safety, Liability, Screening, Simulator sickness
Conference 38th Graphics Interface Conference, GI 2012
Citation
Vinson, N.G. (Norman G.), Lapointe, J.-F. (Jean-François), Parush, A, & Roberts, S. (Shelley). (2012). Cybersickness induced by desktop virtual reality. In Proceedings - Graphics Interface (pp. 69–75).