This paper discusses social exclusion by analyzing the avatar creation interface of the massively multiplayer online roleplaying game (MMORPG) Lineage II. We use a previously developed syntagmatic-paradigmatic structure analysis for analyzing MMORPG interfaces and extend that method to include textual analysis of support documentation. This study concludes that virtual world designers must be more critical in their choices for representing sex and race. Copyright 2008 ACM.

Additional Metadata
Keywords Avatar, Cybertype, MMORPG, Virtual world
Persistent URL dx.doi.org/10.1145/1496984.1497047
Conference 2008 Conference on Future Play: Research, Play, Share, Future Play 2008
Citation
McArthur, V, Pace, T.M. (Tyler M.), & Houssian, A.R. (Aaron R.). (2008). Construction of cybertypes in lineage II: An analysis of game interfaces and support documentation. In ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share (pp. 266–267). doi:10.1145/1496984.1497047