Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business interactions in Second Life. The ethics of research conducted with avatars in 3D online environments is also discussed.
|Avatar, Ethics, Second life, Virtual reality experiences|
|28th Annual CHI Conference on Human Factors in Computing Systems|
McArthur, V. (2008). Real ethics in a virtual world. In Conference on Human Factors in Computing Systems - Proceedings (pp. 3315–3320). doi:10.1145/1358628.1358850