Swarms of robots based on evolutionary game theory
Some techniques for achieving swarm intelligent robots through the use of traits of personality are discussed. Traits of personality are characteristics of each robot that, altogether, define the robots behaviours. We discuss the use of evolutionary psychology in order to select a set of traits of personality that will evolve due to a learning process based on reinforcement learning. The use of Game Theory is introduced in conjunction with the use of external payoffs. A simulation showing its usage is reported.
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|9th IASTED International Conference on Control and Applications, CA 2007|
|Organisation||Department of Systems and Computer Engineering|
Givigi Jr., S.N. (Sidney N.), & Schwartz, H.M. (2007). Swarms of robots based on evolutionary game theory. In Proceedings of the 9th IASTED International Conference on Control and Applications, CA 2007 (pp. 1–7).