This paper presents an experimental set-up, which is designed to play a nonstandard panel game between a man and a robot. The robot is equipped with a sucking device, which is designed to carry pawns. This effector is mounted at the end of mechanical manipulator with three linear joints. The competitors put their pawns on the hoard in order to make as many triples in a row as possible. The robot autonomously takes the decisions, based on algorithm called Min-Max. The robot wins almost in every case. This algorithm was compared with two others: first one is rule based, the second is a simple "mirror" strategy.

Min-Max algorithm, Panel game, Robot
doi.org/10.1016/S1474-6670(17)33451-1
7th IFAC Symposium on Robot Control, SYROCO 2003
Department of Mechanical and Aerospace Engineering

Bolek, W. (Wiktor), Sasiadek, J, & Sobolewski, M. (Marcin). (2003). Intelligent robotic panel game player. In IFAC Proceedings Volumes (IFAC-PapersOnline) (pp. 545–550). doi:10.1016/S1474-6670(17)33451-1