The Global Game Jam is the world’s largest game jam and until recently was targeting only adults. Considering the potentially significant role of games and game development as educational platforms, the GGJ introduced GGJ-Next for youth in 2018. The report discusses the background, curriculum development, event organization, and lessons learned from the inaugural GGJ-Next and plans for its second year in 2019.

Additional Metadata
Keywords Global Game Jam, Learning, STEAM, Youth
Persistent URL dx.doi.org/10.1145/3316287.3316289
Conference 2019 International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2019
Citation
Arya, A, Gold, S. (Susan), Farber, M. (Matthew), & Miklasz, K. (Kevin). (2019). GGJ-next: The global game jam for youth. In ACM International Conference Proceeding Series. doi:10.1145/3316287.3316289