Towards a framework on accessible and social VR in education
In this extended abstract, we argue that for virtual reality to be a successful tool in social learning spaces (e.g. classrooms or museums) we must also look outside the virtual reality literature to provide greater focus on accessible and social collaborative content. We explore work within Computer Supported Collaborative Learning (CSCL) and social VR domains to move towards developing a design framework for socio-educational VR. We also briefly describe our work-in-progress application framework, Circles, including these features in WebVR.
|CLSL., Collaboration, Device, Education, Interaction techniques, Multi, Multi, User, Virtual reality, Webvr|
|26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019|
|Organisation||School of Information Technology|
Scavarelli, A. (Anthony), Arya, A, & Teather, R. (2019). Towards a framework on accessible and social VR in education. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 1148–1149). doi:10.1109/VR.2019.8798100