In this extended abstract, we argue that for virtual reality to be a successful tool in social learning spaces (e.g. classrooms or museums) we must also look outside the virtual reality literature to provide greater focus on accessible and social collaborative content. We explore work within Computer Supported Collaborative Learning (CSCL) and social VR domains to move towards developing a design framework for socio-educational VR. We also briefly describe our work-in-progress application framework, Circles, including these features in WebVR.

CLSL., Collaboration, Device, Education, Interaction techniques, Multi, Multi, User, Virtual reality, Webvr
doi.org/10.1109/VR.2019.8798100
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
School of Information Technology

Scavarelli, A. (Anthony), Arya, A, & Teather, R. (2019). Towards a framework on accessible and social VR in education. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 1148–1149). doi:10.1109/VR.2019.8798100