Camera-based selection with cardboard HMDs
We present a study of selection techniques for low-cost mobile VR devices, such as Google Cardboard, using the outward facing camera on modern smartphones. We compared three selection techniques, air touch, head ray, and finger ray. Initial evaluation indicates that hand-based selection (air touch) was the worst. A ray cast using the tracked finger position offered much higher selection performance. Our results suggest that camera-based mobile tracking is feasible with ray-based techniques.
|Keywords||Google cardboard, Human-centered computing, Mobile VR, Pointing, Selection, Virtual reality|
|Conference||26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019|
Luo, S. (Siqi), & Teather, R. (2019). Camera-based selection with cardboard HMDs. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 1066–1067). doi:10.1109/VR.2019.8797772