Wearable bits: Scaffolding creativity with a prototyping toolkit for wearable e-Textiles
Smart garment and wearable e-Textile prototypes are difficult to co-design because of the variety of expertise needed (garment design, sewing skills, hardware prototyping, and software programming). To help with this, we developed a toolkit for prototyping wearable e-Textiles, named Wearable Bits, which enables co-design with non-expert users without demanding sewing, hardware or software skills. We developed a low-fidelity and medium-fidelity experience prototype of the toolkit and ran a series of workshops where non-expert users designed their own e-Textile wearables using Wearable Bits. In this paper, we discuss the ideas they developed, their construction techniques, the roles individuals took on while building, and suggestions for future toolkits.
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|14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020|
|Organisation||School of Information Technology|
Jones, L. (Lee), Nabil, S. (Sara), McLeod, A. (Amanda), & Girouard, A. (2020). Wearable bits: Scaffolding creativity with a prototyping toolkit for wearable e-Textiles. In TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 165–177). doi:10.1145/3374920.3374954