Wireless virtual reality (VR) is predicted to become a killer application in 5G and beyond, which provides an immersive experience and revolutionizes the way people communicate. It is well-known that rendering is the key performance bottleneck in wireless VR systems, especially for VR games. However, real-Time rendering and data correlation are ignored by most researchers. In this paper, we propose an adaptive VR framework that enables high-quality wireless VR in future mmWave-enabled wireless networks with mobile edge computing (MEC), where real-Time VR rendering tasks can be offloaded to MEC servers adaptively and the caching capability of MEC servers enables further performance improvement. First, we formulate the addressed problem to maximize the quality of experience (QoE) of the users, where association, adaptive offloading mode selection, and caching policy are jointly optimized. Considering the high complexity of the addressed problem, we then propose a distributed learning approach consisting of an offline training phase and an online running phase, which maintains scalability and adaptation capability. The offline phase is based on deep reinforcement learning (DRL) while the latter utilizes game theory. At last, simulation results show the superiority of the proposed algorithm over the other baseline algorithms in terms of QoE utility values, latency, and convergence time.

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IEEE Transactions on Vehicular Technology
Department of Systems and Computer Engineering

Guo, F. (Fengxian), Yu, F.R, Zhang, H. (Heli), Ji, H. (Hong), Leung, V.C.M. (Victor C. M.), & Li, X. (Xi). (2020). An Adaptive Wireless Virtual Reality Framework in Future Wireless Networks: A Distributed Learning Approach. IEEE Transactions on Vehicular Technology, 69(8), 8514–8528. doi:10.1109/TVT.2020.2995877