This paper continues previous work by the authors on the animation of anthropomorphic avatars in virtual reality environments. An avatar animation control system was built in three hierarchical levels: joint control, basic behaviors and script language. This paper focuses on the grammar and parser for the script language, which was designed to be easy to extend and modify. Also, in order to verify how flexible the hierarchical approach is, the two lower control levels were implemented in two different ways, without affecting the script language level.

Additional Metadata
Keywords Animation, Avatars, Communication system control, Computational modeling, Control systems, Humans, IEC standards, Information technology, ISO standards, Virtual environment
Persistent URL dx.doi.org/10.1109/VECIMS.2003.1227038
Conference 2003 International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, VECIMS 2003
Citation
Yang, X. (Xiaoli), Petriu, D, Whalen, T.E., & Petriu, E.M. (2003). Script language for avatar animation in 3D virtual environments. Presented at the 2003 International Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, VECIMS 2003. doi:10.1109/VECIMS.2003.1227038