In the study of shipboard helicopter operations, simulations have been used in a variety of areas. Most of these simulations involve software implementation of mathematical models that run faster than real time to produce meaningful results over a long span of time. When human operators or in-service hardware is brought into the simulation, however, the realtime requirement becomes a central issue. The Virtual Flight Deck - Real-Time (VFD-RT) simulation environment is built as an extension to previously-developed mathematical models to meet this real-time requirement. The VFD-RT uses a centralized model to connect the components of the simulation and relies on the Microsoft Windows message system as a means of communication between the different parts of the environment. This paper discusses the development and some limitations of the VFD-RT environment.

Additional Metadata
Keywords Dynamic interface analysis, Flight deck, Multi-body dynamics, Ship motion
Persistent URL dx.doi.org/10.1145/1400549.1400659
Conference 2008 Spring Simulation Multiconference, SpringSim'08
Citation
Tsui, K.W. (Kin Wing), & Langlois, R.G. (2008). Development of the Virtual Flight Deck (VFD) simulation environment. Presented at the 2008 Spring Simulation Multiconference, SpringSim'08. doi:10.1145/1400549.1400659