Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwords. Instead, we found design elements that encouraged users to continually perform cognitive tasks that would otherwise be tedious. This paper discusses these elements using existing Persuasive Technology principles, and explores how they could be leveraged to make computer security tasks easier and more engaging.

, ,
doi.org/10.1145/1520340.1520679
27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI 2009
School of Computer Science

Forget, A. (Alain), Chiasson, S, & Biddle, R. (2009). Lessons from Brain Age on persuasion for computer security. Presented at the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI 2009. doi:10.1145/1520340.1520679