This paper provides a conceptual framework that explains how people's engagement with games is changing as a result of new types of interfaces, hardware, and games. Neo-immersive games move gaming out of the box and into the real world by creating engaging new interfaces and controllers, while at the same time creating games well suited to the casual user. It expands what it means to "play the game" or "be in the game." This subtle shift of perspective allows us to explain the success of recent game titles such as Guitar Hero and the Wii platform. Copyright 2008 ACM.

Additional Metadata
Keywords Awareness, Immersion, Video games
Persistent URL dx.doi.org/10.1145/1496984.1497028
Conference 2008 Conference on Future Play: Research, Play, Share, Future Play 2008
Citation
Whitson, J. (Jennifer), Eaket, C. (Chris), Greenspan, B, Tran, M.Q. (Minh Quang), & King, N. (Natalie). (2008). Neo-immersion: Awareness and engagement in gameplay. Presented at the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008. doi:10.1145/1496984.1497028