Additional Metadata
Keywords Culture, Game design, Persuasion, Serious games
Conference 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
Citation
Khaled, R. (Rilla), Barrt, P. (Pippin), Biddle, R, Fischer, R. (Ronald), & Noble, J. (James). (2009). Game design strategies for collectivist persuasion. Presented at the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09.