2009-11-30
Game design strategies for collectivist persuasion
Publication
Publication
Presented at the
2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09 (August 2009)
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Keywords | Culture, Game design, Persuasion, Serious games |
Conference | 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09 |
Citation |
Khaled, R. (Rilla), Barrt, P. (Pippin), Biddle, R, Fischer, R. (Ronald), & Noble, J. (James). (2009). Game design strategies for collectivist persuasion. Presented at the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09.
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