Culture, Game design, Persuasion, Serious games
2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09
Carleton University

Khaled, R. (Rilla), Barrt, P. (Pippin), Biddle, R, Fischer, R. (Ronald), & Noble, J. (James). (2009). Game design strategies for collectivist persuasion. Presented at the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09.