The current generation of students is often quoted as millennial students. They are very technologically literate and see technology as a necessity, both in life and in learning. Developing interactive experiential learning becomes a necessity for the educational success of this digital-connected new generation. In this paper, we present a novel virtual learning environment that we created in Second Life. This virtual learning environment is currently used by Business Strategic Management class professor and students to study the Chinese 36 stratagems and use them in different business scenarios. The interactive elements in this virtual learning environment offers the opportunity to the professors to demonstrate different stratagems to the students, as well as the opportunity for the students to practice using different stratagems in a virtual world.

Additional Metadata
Keywords Business strategy, E-education, Massively multi-player game, Second life, Stratagem, Virtual world
Persistent URL dx.doi.org/10.1109/IC4E.2010.22
Conference 2010 International Conference on e-Education, e-Business, e-Management and e-Learning, IC4E 2010
Citation
Shi, W, Lee, G. (Gordon), Hinchley, J. (Jonathan), Corriveau, J, Kapralos, B. (Bill), & Hogue, A. (Andrew). (2010). Using a virtual learning environment with highly interactive elements in second life to engage millennial students. Presented at the 2010 International Conference on e-Education, e-Business, e-Management and e-Learning, IC4E 2010. doi:10.1109/IC4E.2010.22