Isometric morphing of triangular meshes
We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space S. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in R3. We extend this shape space to arbitrary triangulations in 3D using a heuristic approach.
|Conference||20th Annual Canadian Conference on Computational Geometry, CCCG 2008|
Bose, P, O'Rourke, J. (Joseph), Shu, C. (Chang), & Wuhrer, S. (Stefanie). (2008). Isometric morphing of triangular meshes. Presented at the 20th Annual Canadian Conference on Computational Geometry, CCCG 2008.