In this paper we address the value and importance of using humour in videogames. We show how humour can facilitate character interaction, support gameplay, and augment players' intrinsic involvement. We outline humour theories: superiority, incongruity and relief. We then review some videogames, and discuss the roles that humour plays. In the last part of the paper, we discuss more specifically the role of humour in videogames, drawing on the theory of humour to highlight specific functions of humour and how it can benefit the design of videogames. We hope that this paper will contribute to a better understanding of humour and that future designers and educators will be able to use humour to enhance videogames and delight players. Copyright

Additional Metadata
Keywords design, engagement, humour, videogames
Persistent URL dx.doi.org/10.1145/1183316.1183329
Conference Sandbox Symposium 2006: ACM SIGGRAPH Video Game Symposium, Sandbox '06
Citation
Dormann, C. (Claire), Barr, P. (Pippin), & Biddle, R. (2006). Humour theory and videogames: Laughter in the slaughter. Presented at the Sandbox Symposium 2006: ACM SIGGRAPH Video Game Symposium, Sandbox '06. doi:10.1145/1183316.1183329