We propose a methodological framework for game analysis that uses the notion of 'scripting' as the basis for game interpretation and design. Drawing upon several disciplines and domains, this paper provides a template for critical analysis by outlining seven forms of scripting at work in games, and how these scripts either complement or compete with each other in various types of games. This system of analysis not only comprises the different technical, social or cognitive scripts that operate within the various modules of any given game, but also provides a method for the comparative study of different games, as well as a framework for building improved scripting and work flow tools for game designers. Copyright 2007 ACM.

Additional Metadata
Keywords games, ludology, narrative, scripting, scripts
Persistent URL dx.doi.org/10.1145/1328202.1328240
Conference 2007 Conference on Future Play, Future Play '07
Citation
Aldred, J. (Jessica), Biddle, R, Eaket, C. (Chris), Greenspan, B, Mastey, D. (David), Tran, M.Q. (Minh Q.), & Whitson, J. (Jennifer). (2007). Playscripts: A new method for analyzing game design and play. Presented at the 2007 Conference on Future Play, Future Play '07. doi:10.1145/1328202.1328240