In this paper we show how a heuristic evaluation can be applied to a game scripting tool, using the Cognitive Dimensions of Notations framework. We introduce an end-user development toolset that allows users to create custom modules and content for the popular Neverwinter Nights computer role-playing game. The use of the Cognitive Dimensions of Notations as a discussion aid is illustrated through the examination of the toolset using a select set of dimensions. We comment on the findings, and on the usefulness of this approach to study of game development. Copyright 2007 ACM.

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doi.org/10.1145/1328202.1328220
2007 Conference on Future Play, Future Play '07
School of Computer Science

Kauhanen, M. (Marty), & Biddle, R. (2007). Cognitive dimensions of a game scripting tool. Presented at the 2007 Conference on Future Play, Future Play '07. doi:10.1145/1328202.1328220