Pose presentation for a dance-based massively multiplayer online exergame
A sedentary lifestyle is linked to many health problems, including diabetes, heart disease, and obesity. Active games attempt to offer a solution by encouraging players to be more physically active through the use of entertaining media. We present a framework for a massively multiplayer online exergame (MMOE), that combines elements of persuasive technology and massively multiplayer online games to provide players with a customized, social gaming experience with the potential for long-term engagement and measurable physical benefits. We then examine our own exergaming system, sensor network for active play (SNAP), to assess its suitability in an MMOE context. We then address several technical and usability challenges in the development of an MMOE, including pose selection, training, recognition, and presentation methods.
|Keywords||Exergaming, Game design, Human-computer interaction, Massively multiplayer online game, Sensor network|
Johnston, H. (Hannah), & Whitehead, A. (2011). Pose presentation for a dance-based massively multiplayer online exergame. Entertainment Computing, 2(2), 89–96. doi:10.1016/j.entcom.2010.12.007