The use of virtual environments and online collaboration tools are rapidly growing. Educators and researchers are working together on designing virtual environments, for not only delivering content, but also offering virtual facilities to practice newly learned skills, thus improving the effectiveness of courses. Immersive virtual environment designed for this study is tested within the framework of a course on domestic violence for students coming from different backgrounds (nurses, police officers, emergency response professionals, etc). Avatar based immersive virtual environment offers a classroom with multimedia access and different simulation environments, such as children aid office, police station, government heath office. These simulation environments are used to practice newly learned skills using scenarios presented to students. The recorded group act that is the outcome of the simulation exercise is submitted for evaluation. Students can also be followed digitally within the environment. The resulting data can be analyzed later to gain better understanding of the common behavior and practices students exhibit. This information can be used to improve the effectiveness of the course and the virtual environment. The experience shows that our virtual environment is effective not only in providing the educational experience but also in collecting data otherwise not available.

Additional Metadata
Keywords 3D, Alive, Avatar, Education, Immersive, Simulation, Virtual, Web
Journal Ubiquitous Learning
Nowlan, N.S. (Nuket Savaskan), Riesen, E. (Eleanor), Morley, M. (Michelle), Arya, A, & Sauriol, N. (Nicholas). (2011). A framework for an immersive learning environment with telemetries and simulation. Ubiquitous Learning, 3(1), 107–122.