Patterns for story authoring tools
Interactive narratives are an important element in video games and serious games alike, however, their authoring tools have their roots in programming language and programming environments. While these end-user environments for interactive narratives provide a means for users to create custom content, they are not necessarily intuitive or easy to use for non-programmers. This paper provides the basis of a pattern language of design for authoring tools for story-tellers that are not programmers.
|Keywords||Domain specific languages, End-user development, Interactive fiction, Serious games|
|Conference||12th European Conferenceon Pattern Languages of Programs, EuroPLoP 2007|
Kauhanen, M. (Marty), Eaket, C. (Chris), & Biddle, R. (2007). Patterns for story authoring tools. Presented at the 12th European Conferenceon Pattern Languages of Programs, EuroPLoP 2007.