Interactive narratives are an important element in video games and serious games alike, however, their authoring tools have their roots in programming language and programming environments. While these end-user environments for interactive narratives provide a means for users to create custom content, they are not necessarily intuitive or easy to use for non-programmers. This paper provides the basis of a pattern language of design for authoring tools for story-tellers that are not programmers.

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Keywords Domain specific languages, End-user development, Interactive fiction, Serious games
Conference 12th European Conferenceon Pattern Languages of Programs, EuroPLoP 2007
Citation
Kauhanen, M. (Marty), Eaket, C. (Chris), & Biddle, R. (2007). Patterns for story authoring tools. Presented at the 12th European Conferenceon Pattern Languages of Programs, EuroPLoP 2007.