The effect of perceived ease of use on virtual team performance
In this study, an immersive virtual environment was designed for students from different disciplines to practice their teamwork skills. In the case of a domestic violence 911 call, an emergency team is formed with police officers, nurses, child care workers and paramedics. The newly formed team needs to collaborate and communicate effectively to handle the situation. An avatar based virtual environment was designed to provide a simulation opportunity to team members. Visually, the virtual environment appears to the user as a campus with a series of buildings that avatars can enter and performs related simulations. A police office, fire hall, five houses and two government building were created for that purpose as well as collaboration spaces and lecture hall. An auditorium is designed as well for group briefing and lecturing. Sixty recent graduate participants simulate their teamwork both in person and in an immersive virtual environment, collectively, in real time. These simulations were recorded and evaluated by a group of experts. Participants' performance were evaluated both individually and as a team. Research team surveyed learners to understand perceived ease of use of the technology as well. Collected data analyzed to identify relationships between perceived ease of use and individuals/team performance over teamwork skill dimensions such as; collaboration, communication, role and responsibilities, conflict management, team functioning. We have identified a strong relationship between perceived ease of use and conflict management skill and overall performance.
|Keywords||Immersive Virtual World, Team Performance, Teamwork Skill|
Nowlan, N.S. (Nuket Savaskan), Arya, A, Riesen, E. (Eleanor), & Morley, M. (Michelle). (2012). The effect of perceived ease of use on virtual team performance. Ubiquitous Learning, 4(4), 59–61.