In this paper, we will propose CINDR, a video game ethics framework, and use it as a semantic context for examining and classifying several example video games that represent various video game genres. Consequently, we will discuss ways in which the gaming industry could, in the future, create games while seriously considering the ethical issues virtual worlds can cause for players and their communities.

Additional Metadata
Keywords entertainment, ethics, gaming, interactive media, morality, video games
Persistent URL dx.doi.org/10.1109/GEM.2014.7048084
Conference 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014
Citation
Scavarelli, A. (Anthony), & Arya, A. (2015). CINDR: A proposed framework for ethical systems in video games. Presented at the 6th IEEE Consumer Electronics Society Games, Entertainment, and Media, IEEE GEM 2014. doi:10.1109/GEM.2014.7048084