In this paper we explore crowd-computer interactions using a crowd shape generated from participating crowd members, both simulated and non-simulated, in three main shape forms (blobby, precise, and a combination of the two) to explore whether such an interactive form, and which of the three forms, can be both a viable and interesting method of having many people collaboratively interacting with large public displays in public spaces.

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Keywords Crowd shape, Crowd-computer interaction, Human computer interaction, Natural user interface
Persistent URL dx.doi.org/10.1007/978-3-319-20916-6_71
Citation
Scavarelli, A. (Anthony), & Arya, A. (2015). An exploration of Shape in Crowd Computer Interactions. doi:10.1007/978-3-319-20916-6_71