This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an onscreen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.

Additional Metadata
Keywords active games, exergames, motion capture, Sensors, wearable sensors
Persistent URL dx.doi.org/10.4108/icst.intetain.2015.259265
Conference 7th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2015
Citation
Arsenault, D. (Dennis), & Whitehead, A. (2015). Wearable sensor networks for motion capture. Presented at the 7th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2015. doi:10.4108/icst.intetain.2015.259265