In this paper, the quality of the interaction of users with a 3D game using different modalities is studied. Three different interaction methods with a 3D virtual environment are considered: a haptic 3D mouse, natural static gestures (postures), and natural dynamic (kinetics) gestures. Through a comprehensive user experiment we compared the pre-defined natural gestures to each other and also to a haptic interface which is designed for the same game. The experiments analyze precision (error), efficiency (time), ease-of-use, pleasantness, fatigue, naturalness, mobility, and overall satisfaction as evaluation criteria. We also used user-selected ranks of importance as weight values for evaluation criteria to measure the overall satisfaction. Finally, our user experiment presents a learning curve for each of the three input methods which along with the other findings can be a good source for further research in the field of natural multimodal Human-Computer Interaction.

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Keywords 3D game, Haptics, Human factors, Static/dynamic gestures, Usability study
Conference 6th International Conference on Advances in Computer-Human Interactions, ACHI 2013
Citation
Farhadi-Niaki, F. (Farzin), Gerroir, J. (Jesse), Arya, A, Etemad, S.A. (S. Ali), Laganière, R. (Robert), Payeur, P. (Pierre), & Biddle, R. (2013). Usability study of static/dynamic gestures and haptic input as interfaces to 3D games. Presented at the 6th International Conference on Advances in Computer-Human Interactions, ACHI 2013.