The rise of game development and game studies on university campuses prompts academic libraries to consider how to support teaching and research in this area. This article examines current issues and challenges in the development of game collections at academic libraries. The gaming ecosystem has become more complex and libraries may need to move beyond collections largely based on console video games. This article will advance the discussion by considering emerging issues to support access to the full range of games. The article will use examples from Carleton University Library, Ottawa, which has been developing a game collection since 2008.

Additional Metadata
Keywords academic libraries, games, video games
Persistent URL dx.doi.org/10.1080/13614533.2015.1043467
Journal The New Review of Academic Librarianship
Citation
Cross, E, Mould, D, & Smith, R. (2015). The Protean Challenge of Game Collections at Academic Libraries. The New Review of Academic Librarianship, 21(2), 129–145. doi:10.1080/13614533.2015.1043467